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Flying Tigers Academy RPG

 

Here is the RPG (Role playing game) area for = the FTA. In this system if you lose a ship you have to buy it again with your own = money. In order to pay for our squadrons costs we raid supply convoys. This is all worked out mathematically, with the formulas on this page. Unfortunately I don't = know CGI script so we have to keep track of things in primitive ways. NOTE: This = game resets every 2 months.

The Basics

The Director of The Academy will keep track of our pilots ships, = warheads, beams, and money by our own means. We all start with 3 million credits, = this can be used to buy any ship within that price range.

How we Earn Money

There are two ways to earn money, the first is through your salary. This = salary is taken out of the money we get from our Factory. It is a kind
of reward system, if you do more work you get more money, and the = easiest way to do this is by score so to find out how much money you got in a mission = you times the score by 2500. We have something called a squad fund as well which = is for buying defenses and cap ships and the like... every mission we do the = squad earns 10,000,000 from our factory/base. As for the Factory I won't get = into making it so that they earn you more than our salaries :) lets just say = the figures conveniently match up. We only have one factory and we start = with it so its kind of our base until we find something better. Unless it gets = destroyed we still have it, and if it is destroyed we can save up cash for a new one, = or steal one.

The second way to earn money is to do raids on supply convoys and bacta = convoys. Here are the rules for this operation. First of all if you don't win the = mission its considered null and void, except for your craft losses, warhead = uses, and salary this is counted. Now, to figure out the value of a cargo ships = cargo, you times its score (On super ace ai setting) by 15,000. The end figure is = the value in credits of its cargo. Note: all cargo ships must be kept veteran ai, = in order to get a realistic amount of credits from them. Because of the factor = that in real life it would be tough to find cargo convoys to raid you must = choose two numbers on a dice and roll it to see if the current mission is a cargo = raid; if one of the numbers shows on the dice when you roll it its a cargo = raid.

Capturing Ships

Fighters can only be captured when, before you hyper out (quit the = mission) you pick up the disabled fighter you want with your own ship. You can only = take the fighter you pick up not like the 10 or 20 fighters you may have = disabled. To capture a capital ship you must disable it. Then after your mission is = done a troop transport will come in to board it (the boarding is pretend e.g. = you don't actually do it. NOTE: When a capital ship is captured it is the property = of the entire squadron i.e. everyone owns it together.

Rules and Things to Remember

Tigers, this is an honor system, there is no way I can keep someone from cheating, I'll just have to trust that all members of FTS will keep = this
fun by not cheating. Also when you buy warheads please keep track of how = many you bought, and how many you use. Countermeasures are free, because they = are so cheap. You cannot, however, buy one beam system for all your ships :) = you need a new one for each ship. As I'm sure you already know once you lose a ship = you can't use it again, you must buy another one, so you might want to be = careful with your ship. If you lose your ship and don't have the money for = another you can take a loan from the squad fund, or if you just don't have enough = cash for the ship you want you can take a loan. You also don't have to limit = yourself to one ship you may buy as many as you wish. Just as a side note if you = sell any ship for money, you lose 20% of its value so if its a t/d it'll sell for 4,000,000.

Another thing is you can fly up to 2 missions by yourself every week. = You must record this mission using the film room, and once your done save the = recording and e-mail it to The Academy Director at ? for him to view and make sure you did not cheat.

I will be the one keeping track of the squadrons equipment. So once you = complete a mission post up a message on the Campaigns forum telling me what new = ships and equipment the squadron has.  Every once in a while I'll post up a = message on the campaigns forum showing you all what our squadron as a whole = owns.

Flight Elements

In RPG our squadron is split into flight elements which are groups of = two pilots who cover for each other... basically wingmen. Each person will have a = wingmate and when the group leader calls says to split into flight elements, they = will each go off and perform their jobs together covering for each other as = they go along.